![]() Rowling when attempting to create playable card games for the series. ĭuring the development of Harry Potter and the Order of the Phoenix (2007), the development team from EA Bright Light had more interaction with author J.K. This was also the first game in the series to be released on Nintendo DS. Multiplayer components were factored into the game's release: up to three players from the same console. In Harry Potter and the Goblet of Fire (2005), the style from previous titles was reduced to a more linear, level based system, as the character followed certain scenes from the film. ![]() The PC and Mac releases were developed as ports of the console release. Following Prisoner of Azkaban, EA took charge of creating all versions of the game. In 2005, World of Harry Potter was released for PC, containing all of the first three novel games, and the Quiddich World Cup game. In the Goblet of Fire, players can play multiplayer, as all three protagonists. In the PC release, Buckbeak and Hedwig were made playable as well. Both of these versions made Harry, Hermione and Ron playable characters. The third instalment featured separate games for the PC version and a console release, this time made by EA Bright Light (EA's United Kingdom subsidiary). GameSpot likened the game to Chrono Trigger and Pokémon. The release of Harry Potter and the Prisoner of Azkaban (2004) switched genre to a role-playing video game (RPG). The PC version, however, used many of the same assets as those in Philosopher's Stone, and retained a more puzzle-oriented gameplay style. This version removed many of the puzzle sections found in the first game and replaced them with action sections and boss fights. This version included new assets specifically for the Chamber of Secrets and free-roam flying on a broomstick on the PlayStation 2 release, which was not possible on any other release. ĭuring the release of Harry Potter and the Chamber of Secrets in 2002, developer Eurocom was brought on board to create the sixth generation console releases (GameCube, PlayStation 2 and Xbox) as well as the Game Boy Advance release. The game featured puzzles aimed at "eight- to fourteen-year-olds" and aimed to capture the mood of the novel of the same name. The version was released after the Harry Potter and the Chamber of Secrets, and used many of the same assets. Two years later, Warthog Games released versions for sixth generation consoles (GameCube, PlayStation 2, and Xbox). The games were developed by Argonaut Games (PlayStation), Aspyr (Mac OS), Griptonite Games (Game Boy Color and Game Boy Advance), and KnowWonder (personal computer). The first game in the series, Harry Potter and the Philosopher's Stone (known as " Harry Potter and the Sorcerer's Stone", for the North American release) was developed by five different teams, each creating different versions for different consoles. Generally, the video game adaptations of the Harry Potter series were designed to be released to coincide with the release schedule of the film series. Harry Potter and the Deathly Hallows – Part 2 Harry Potter and the Deathly Hallows – Part 1 Despite the games having a wide variety of developers, Electronic Arts developed all games from Harry Potter and the Goblet of Fire until Harry Potter and the Deathly Hallows – Part 2.
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